Glossary Glossary
This glossary will be expanded, as we think of more words or new words are invented.  Use it and learn.  If we missed one, just email us and we'll add it.



  • Anodizing - Process of coloring aluminum, makes your gun pretty.
  • Barrel - This is what the ball comes out of...duh!
  • Barrel Plug/Condom/Sleeve - Safety device that goes in (or over) your barrel, when you aren't playing.



  • Beavertail - Prevents you from thumping your cocker.  Thumping is pushing on the cocking rod to increase velocity when shooting, not what you thought is was.
  • Bolt - Chambers the ball.  Also directs the gas that fires the ball down the barrel.
  • Bounce - when the ball hits you and doesn't break, hence you do not get eliminated!
  • Break - When the ball breaks, on your opponent - is usually good.
  • Bunker - Things you hide behind.  To bunker someone is to come around, over or under the bunker they are hiding behind and eliminating them from close range.  NO CLOSE RANGE SHOOTING ALLOWED!
  • Burst Disk - Used on the valve of CO2 and high pressure systems to vent the gas pressure inside the tank if it is too high.
  • Chronograph - Used to measure the velocity of the marker.  Usually called a "chrony".
  • CI - (cubic inch)  Used to tell you the volume of air a high pressure tank will hold, examples are 47ci, 68ci and 114ci.
  • CO2 (Carbon Dioxide) The original gas used to propel paintballs, still the most common used today.
  • Concessions Stand -Where the backplayers hang out at tourneys.
  • Cup Seal - is related to the valve, and stops the gas from escaping from the valve when closed.
  • Doo-hickey - The part on the Autococker that throw the timing off, always check your doo-hickey first.
  • Drop Forward - It drops your air system down and forward.
  • Elbow - Connects the hopper to the gun, also tends to break at the worst times.
  • Expansion Chamber - A place for liquid CO2 to expand into a gas to keep the liquid out of your gun.
  • Foregrip - Something for your non-shooting hand to hold onto.
  • FPS (feet per second) - We use FPS to measure the velocity of the paintball, the international speed is 300 FPS.
  • Gogged - Getting shot in the goggles, usually followed by a feeling of shame.
  • Guppy - pod
  • Hammer - In most guns, the part that smacks the valve to release the gas that fires the ball.
  • Harness - Straps onto your back and carries pods.
  • Hopper - The funny shaped thing that you put the balls in.
  • Hot Gun - A gun shooting over the field's limit.
  • HPA (high pressure air) - The newest and best gas used to propel paintballs, very expensive when compared to CO2, but mush less volatile.
  • Hyper-ball - Speedball field using corrugated tubing to make bunkers.
  • Light Up - Shooting an opponent more than once.  Produces foul language.
  • Marker - The term for paintball gun.
  • Newbie - A new player to the sport.
  • Nitrogen (N2) - See HPA, oh and never call it Nitrous... that makes you look like a newbie.
  • Pod - Used to carry extra paint onto the field, usually held in a harness.
  • Powerfeed - Also known as a crossfeed, works on open bolt guns by using  the blowback gas to bounce the ball off the back of the powerfeed and into the chamber.  Helps to prevent ball chopping.
  • PSI (Pounds per square inch) - Used to tell you the amount of pressure a high pressure air tank  will hold, the more pressure the more shots per tank.  Common pressures for paintball are 3000 PSI and 4500 PSI.
  • Recball -  Playing paintball for fun only.
  • Regulator - Helps to keep a constant gas pressure for your gun to shoot with, helps prevent hot guns.
  • Remote - Running remote is carrying the tank somewhere on your body rather  than having it on gun.  Usually kept in a buttpack.  A remote is the line you use to get the gas from the tank to your gun.
  • Slide Check - Used on air lines to shut off the air supply and to bleed downstream air.
  • Smoker's Area - Sectioned off area at every indoor tournament where you can smoke, even in the Skydome.
  • Speedball - Concept style play, most fields are mirrored and the playing area is like a small arena.
  • Squeegee - A tool used to clean the barrel.  Comes in various lengths and configurations.
  • Stock Class - Old School style, 12 grams, pumps and 15 balls only.
  • Sup-Air - Speedball using large colorful, inflatable bunkers connected by airtubes that are easy to trip over.
  • Trigger -  Shoe goes over the trigger to make it wider, usually anodized a pretty color.
  • Turbo - A gun that fires 1.5 balls per trigger pull.
  • Valve - In most guns the hammer smacks the valve to release the gas that will propel the ball.
  • Wiping - You get hit, then you wipe the paint off to stay in the game.  NOT ALLOWED.

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